Documentation
Build and host games on MDL
MDL is Continual MI's engine and hosting platform for narrative games. These docs explain the product shape, the builder workflow, and the current transition from a first-party runtime toward a broader hosted platform.
MDL is the shared platform. A game package is the content and configuration for one specific game. The platform serves player runtimes, builder tools, account surfaces, and operational tooling from one deploy.
Current example
Monte Lua is the first-party example game currently wired into MDL. It demonstrates the package split, but it does not define the identity of the platform itself.
What these docs cover
- How MDL is structured as a platform instead of a single-game app.
- How a builder defines a game package and connects it to the shared runtime.
- How hosting, runtime state, and asset ownership fit together.
- Which parts of the platform are already in place and which are still transitional.
