Quick answers to common questions about MDL capabilities, requirements, and technical details.
| Who | What's needed |
|---|---|
| Creators | Continual account. Paid credits or a plan may be needed for generation-heavy work. |
| Players (public games) | Nothing — play without an account. Sign in to persist saves. |
| Players (unlisted games) | Direct link. Sign in to persist saves. |
MDL is designed for narrative games — interactive fiction, visual novels, text adventures, and story-driven experiences. The AI generates text and scene direction, not real-time action gameplay.
You can create multiple independent games, each with its own workspace, assets, and players. There is no hard player limit.
| Asset type | Format | Recommended specs |
|---|---|---|
| Character sprites | PNG (transparent) | Clean silhouette, multiple expressions |
| Locations | JPG or PNG | 1920x1080 |
| Music | MP3 | Loop-friendly, varies by mood |
| Sound effects | MP3 | 1–5 seconds |
Visual assets can be created through AI generation from the workspace or uploaded directly into the hosted image libraries for references, sprites, location images, and UI assets. MDL does not ship a built-in editor. Music uploads are allowed, while sound effects still stay on the curated builder path. Generation uses platform credits.
Gameplay turns and image generation consume credits from a shared pool. Monthly allowances refresh each billing cycle. Additional credits can be purchased on demand.
Creator payouts use a platform-settled revenue-share system. Continual MI remains merchant of record for player purchases, hosted-game creator earnings are computed from eligible paid usage credits, and creators receive approved payouts through Stripe Connect after onboarding with Stripe.
MDL uses OpenAI-compatible models for generation. The public runtime contract exposes MDL-facing aliases such as mdl-1-lite-frozen andmdl-1-image-frozen; provider ids stay hidden inside the platform.
Player saves (universes) are stored in the platform database. Game assets are stored in cloud blob storage. The workspace UI is the primary interface for hosted game creation, editing, preview, release, and monitoring.
The MDL platform uses the MDL moon mark as the default tab icon. Hosted games can set their own favicon from the workspace under Title Screen → Branding → Favicon (upload a UI image in Branding Assets, then select it).
Universes auto-save after each turn and persist across sessions. Players can have multiple save slots. Save data is private to the game creator through the Monitoring surface.
For additional questions or support, contact Continual MI through the platform.